3/1/2024 0 Comments Dds plugin corel photo paint![]() Firstly, I use Corel PSP which is similar to Photoshop. Trying to get to grips with creating new textures for clothing from S4 Studio. Then continue on to the Sims 3 Workshop Patterns Tool Manual.Have more time, until back to work. If you are using Paint Shop Pro XI or older, you can proceed with Murano’s tutorial How to create a RGBA Stencil Mask starting at the Save as DDS point. I didn’t change any of the settings on the pop up screen, I just hit save.Īt this point please proceed with Murano’s Tutorial Sims 3 Workshop Patterns Tool Manual. If you are using Paint Shop Pro X2, you will want to go to File – Save as. At this time make the mask invisible in the Layers Palette. You will not see anything happen after you hit save. Type Alpha in the name field and hit Save. With the mask layer highlighted in the layers palette, go to Layers – Load/Save Mask – Save Mask to Alpha Channel. As you fill them in they will become more transparent. For this image I used the Flood Fill tool with black to fill in the gray areas. Any areas that are gray will be partly transparent. Make sure “source Luminance” is checked.Īt this point you will want to take a good look at your mask. In the add mask from Image window you will see your pattern name. Go to Layers – New Mask Layer – From Image. In the layers Palette make sure you have the background layer selected. Now that we have made the color channels it is time to make a mask. If you do forget it is not a big deal as you can change it on the layers palette. Once for the Green channel and once for the blue.įor the Green channel the sliders are as follows:ĭon’t forget to change the name on the General Tab. You will do this after every channel layer you make. You don’t want to see this layer when making the other channels. Slide the Green and Blue to -200.īefore hitting “OK” click on the “General Tab” and type in the name field “Red.”Ĭlick on the “eye” (visibility toggle) of the Red channel layer. Since we are making the Red channel, slide the Red slider all the way to 200. To make the Red channelĬlick on Layer – New Adjustment Layer – Channel Mixer. You will want to make any alterations that you want to your image at this time to insure that it is tilable. Once it is completed and installed into your game, you will be able to turn it to any colors you want. This was just to make it easier to make the color channels. I also made it with Red, Green, Blue and White. ![]() When I made my pattern, I made sure it would tile properly. Now your image is 256 x 256, the size needed. It should change both width & height, if not under the advanced setting you will need to un-check the “lock aspect ratio.”Ĭlick OK. Under the “New” column type 256 for width. Under Pixel Dimensions make sure you are set to pixels. Important fact for you to remember when working with the color channels and the alpha channel: Under the folder options make sure Enable and Use Sub Folders are checked.Īfter completing this tutorial you can continue with Murano’s Sims 3 Workshop Pattern Tool Manual. If the location of your plug-in file isn’t listed, click add and find the location. ![]() Under Plug-in File Folder, uncheck Limit load plug-in to those with an. You do this by going to File – Preferences – File locations. If you are using PSP X2, you will need to enable your plugins if you haven’t already. exe file, it should install to this folder. You will need to make a file called PlugIns under C:\Program Files\Corel\Corel Paint Shop Pro Photo X2\PlugIns (You will be able to do the same with the older version of PSP, your address will just read a little different then mine.) You will need to place a copy of the DDS PlugIn in this PlugIns folder.
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